I think,
therefore
I play.
Two people. A shared obsession.
Games that stay with you.
Small team.
Deep worlds.
We are Boris and Baisha. We make games built around systems to explore, decisions with weight, and ideas that linger after you stop playing.
Our storyStep into
our worlds.
Part of the journey.
Development updates, conversations and a place for our players.
Worlds to
lose yourself in.
Our first game. Built by two people, made to be explored.
Two people.
A shared obsession.
We think.
We build.
We play.
Boisha Games is a two-person independent game studio.
We started Boisha to make the kind of games we keep thinking about long after we stop playing: systems you can dig into, choices with real weight, and ideas that stay with you.
Our first game, PSYCHOBYL, is an idle extraction RPG set in the Chernobyl Zone in 2084. It runs on our own custom technology.
We work openly with modern tools, including AI. What matters to us is the result: games worth thinking about.
Boris
Development & technology
Baisha
Design, balance & testing
Let’s talk.
Get in touchThe story.
The assets.
Everything you need to introduce PSYCHOBYL and Boisha Games.

From the zone,
to your audience.
Find game information, logos, screenshots and media in our dedicated press kit.
Open press kitNeed something else?
For interviews, coverage and creator enquiries, write to us.
PSYCHOBYL


Inside the zone.
In 2084 the Chernobyl Zone exploded a second time, and this time consciousness spread with the radiation. You are a stalker raiding the zone for loot. Combat plays out on its own, turn by turn, while you shape your build, your gear and your perks.
The real decision in every raid is when to leave: push one more wave for better loot, or extract before you die and lose half or all of what you carried.
- 990+ items, 145 enemies, 157 perks, 20 maps
- Hideout, crafting, research, traders and 40 companions
- Auto-raid and offline progress for a true idle layer
- Genesis: a prestige loop that rebuilds you stronger
Screenshots
Start a
conversation.
Players, press, creators and partners. We’re listening.
We’re not hiring at the moment and don’t reply to CVs.
